#include<map1.h>
#include<config.h>

Map1::Map1()
{
    //初始化地图
    m_map1_1.load(game1_map_volcano_path);


    //初始化地图坐标
    m_map1_posx=game1_map_position_x;
    m_map1_posy=game1_map_position_y;
}
